![]() The "Static Mesh" is just the shape of the cube. In this case, since a cube is selected in the Viewport, we see that there is a "Static Mesh Component" attached. This is a view into the hierarchy of Components of a selected Actor. Pink Rectangle (Within the Lime Rectangle) You can modify the variables you see here. It shows all of the information for the currently selected Actor in the Viewport. You can type into the "Search" box to find something you've placed into the world. The World Outliner lists all of the Actors that are in the world. This panel allows you to add new things to your game, create landscapes, and modify objects. This is one of the most important parts of the editor. ![]() You can drag and drop images, audio files, and 3D files here to add new assets. It contains all assets available for your game. When you're done, press the ESC key on your keyboard. The most useful button is the Play button, which allows you to play your game. The Toolbar contains quick access to common tasks. You can click on objects you see in the viewport and manipulate them by using the red, green, or blue arrows as shown by the cube in above image, near the left edge of the viewport. You can fly around the map by Holding down the Right Mouse Button and using the W, A, S, or D keys on your keyboard, and Move your mouse to move your "head." This is your view into the game that you're creating. ![]() Study the image above to become familiar with the most important parts of the Unreal Engine Editor.
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